<aside> 🎨 A detail-oriented Architecture graduate turned 3D artist, I now specialize in game asset creation. My architectural background strengthened my eye for structure and design, but my love for gaming led me to pivot into the world of digital art. What started as curiosity, seeing how fun and dynamic game asset creation could be, turned into a passion.
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I'm Jel, a versatile 3D Artist with industry experience specializing in Roblox development, while proficient in creating assets for multiple game engines. Whether it's environments, props, or characters, I thrive on bringing ideas to life and could happily spend a lifetime refining my craft. (Also fueled by coffee and a deep love for games.)
Workflow Flexibility: Quickly learn and adapt to new 3D pipelines and game engine workflows, with a focus on solving production challenges.
Pipeline Adaptability: Passionate about learning and optimizing asset workflows for different engines (e.g., Unity, Unreal, Roblox).
3D Artist | Super League Enterprise
April 2024 - May 2025
On-call 3D contractor, I specialize in creating versatile game assets for multiple titles. My contributions include modeling, texturing, and optimizing 3D assets to meet each project's unique artistic and technical requirements.
Links: https://www.roblox.com/communities/34476656/Super-League-Art-Team#!/about
3D Artist | Balanced Games Studio & Earth Diver Studios
October 2023 - January 2024
I contributed to two major titles - Pixels Miners and Ball Legends - creating a variety of assets, including weapons, NPCs, environmental props, and spaceships. My responsibilities encompassed the full pipeline from 3D modeling and texturing to final optimization.
Links:
https://www.roblox.com/games/9500854605/Pixel-Minershttps://www.roblox.com/games/15246604886/Ball-Legends-UPD
3D Artist | Untamed Planet Development
June 2021 - May 2022
As a key 3D artist for Untamed Animals and Catfish Simulator, I specialized in creating lifelike animal assets—sculpting custom meshes and crafting detailed UV textures to enhance visual authenticity and gameplay immersion.
Links: